/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"

#ifndef SDL_windowsvideo_h_
#define SDL_windowsvideo_h_

#include "../../core/windows/SDL_windows.h"

#include "../SDL_sysvideo.h"

#ifdef HAVE_DXGI_H
#define CINTERFACE
#define COBJMACROS
#include <dxgi.h>
#endif

#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include <msctf.h>
#else
#include "SDL_msctf.h"
#endif

#include <imm.h>

#define MAX_CANDLIST   10
#define MAX_CANDLENGTH 256
#define MAX_CANDSIZE   (sizeof(WCHAR) * MAX_CANDLIST * MAX_CANDLENGTH)

#include "SDL_windowsclipboard.h"
#include "SDL_windowsevents.h"
#include "SDL_windowsgameinput.h"
#include "SDL_windowsopengl.h"

#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include "SDL_windowsshape.h"
#include "SDL_windowskeyboard.h"
#include "SDL_windowsmodes.h"
#include "SDL_windowsmouse.h"
#include "SDL_windowsopengles.h"
#endif

#include "SDL_windowswindow.h"

#ifndef USER_DEFAULT_SCREEN_DPI
#define USER_DEFAULT_SCREEN_DPI 96
#endif

#if WINVER < 0x0601
// Touch input definitions
#define TWF_FINETOUCH 1
#define TWF_WANTPALM  2

#define TOUCHEVENTF_MOVE 0x0001
#define TOUCHEVENTF_DOWN 0x0002
#define TOUCHEVENTF_UP   0x0004

DECLARE_HANDLE(HTOUCHINPUT);

typedef struct _TOUCHINPUT
{
    LONG x;
    LONG y;
    HANDLE hSource;
    DWORD dwID;
    DWORD dwFlags;
    DWORD dwMask;
    DWORD dwTime;
    ULONG_PTR dwExtraInfo;
    DWORD cxContact;
    DWORD cyContact;
} TOUCHINPUT, *PTOUCHINPUT;

// More-robust display information in Vista...
// This is a huge amount of data to be stuffing into three API calls. :(
typedef struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
    LUID adapterId;
    UINT32 id;
    union
    {
        UINT32 modeInfoIdx;
        struct
        {
            UINT32 cloneGroupId : 16;
            UINT32 sourceModeInfoIdx : 16;
        } DUMMYSTRUCTNAME;
    } DUMMYUNIONNAME;

    UINT32 statusFlags;
} DISPLAYCONFIG_PATH_SOURCE_INFO;

typedef struct DISPLAYCONFIG_RATIONAL
{
    UINT32 Numerator;
    UINT32 Denominator;
} DISPLAYCONFIG_RATIONAL;

typedef struct DISPLAYCONFIG_PATH_TARGET_INFO
{
    LUID adapterId;
    UINT32 id;
    union
    {
        UINT32 modeInfoIdx;
        struct
        {
            UINT32 desktopModeInfoIdx : 16;
            UINT32 targetModeInfoIdx : 16;
        } DUMMYSTRUCTNAME;
    } DUMMYUNIONNAME;
    UINT32 /*DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY*/ outputTechnology;
    UINT32 /*DISPLAYCONFIG_ROTATION*/ rotation;
    UINT32 /*DISPLAYCONFIG_SCALING*/ scaling;
    DISPLAYCONFIG_RATIONAL refreshRate;
    UINT32 /*DISPLAYCONFIG_SCANLINE_ORDERING*/ scanLineOrdering;
    BOOL targetAvailable;
    UINT32 statusFlags;
} DISPLAYCONFIG_PATH_TARGET_INFO;

typedef struct DISPLAYCONFIG_PATH_INFO
{
    DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
    DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
    UINT32 flags;
} DISPLAYCONFIG_PATH_INFO;

typedef enum
{
    DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
    DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
    DISPLAYCONFIG_MODE_INFO_TYPE_DESKTOP_IMAGE = 3,
    DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
} DISPLAYCONFIG_MODE_INFO_TYPE;

typedef struct DISPLAYCONFIG_2DREGION
{
    UINT32 cx;
    UINT32 cy;
} DISPLAYCONFIG_2DREGION;

typedef struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
    UINT64 pixelRate;
    DISPLAYCONFIG_RATIONAL hSyncFreq;
    DISPLAYCONFIG_RATIONAL vSyncFreq;
    DISPLAYCONFIG_2DREGION activeSize;
    DISPLAYCONFIG_2DREGION totalSize;

    union
    {
        struct
        {
            UINT32 videoStandard : 16;

            // Vertical refresh frequency divider
            UINT32 vSyncFreqDivider : 6;

            UINT32 reserved : 10;
        } AdditionalSignalInfo;

        UINT32 videoStandard;
    } DUMMYUNIONNAME;

    // Scan line ordering (e.g. progressive, interlaced).
    UINT32 /*DISPLAYCONFIG_SCANLINE_ORDERING*/ scanLineOrdering;
} DISPLAYCONFIG_VIDEO_SIGNAL_INFO;

typedef struct DISPLAYCONFIG_SOURCE_MODE
{
    UINT32 width;
    UINT32 height;
    UINT32 /*DISPLAYCONFIG_PIXELFORMAT*/ pixelFormat;
    POINTL position;
} DISPLAYCONFIG_SOURCE_MODE;

typedef struct DISPLAYCONFIG_TARGET_MODE
{
    DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
} DISPLAYCONFIG_TARGET_MODE;

typedef struct DISPLAYCONFIG_DESKTOP_IMAGE_INFO
{
    POINTL PathSourceSize;
    RECTL DesktopImageRegion;
    RECTL DesktopImageClip;
} DISPLAYCONFIG_DESKTOP_IMAGE_INFO;

typedef struct DISPLAYCONFIG_MODE_INFO
{
    DISPLAYCONFIG_MODE_INFO_TYPE infoType;
    UINT32 id;
    LUID adapterId;
    union
    {
        DISPLAYCONFIG_TARGET_MODE targetMode;
        DISPLAYCONFIG_SOURCE_MODE sourceMode;
        DISPLAYCONFIG_DESKTOP_IMAGE_INFO desktopImageInfo;
    } DUMMYUNIONNAME;
} DISPLAYCONFIG_MODE_INFO;

typedef enum DISPLAYCONFIG_TOPOLOGY_ID
{
    DISPLAYCONFIG_TOPOLOGY_INTERNAL = 0x00000001,
    DISPLAYCONFIG_TOPOLOGY_CLONE = 0x00000002,
    DISPLAYCONFIG_TOPOLOGY_EXTEND = 0x00000004,
    DISPLAYCONFIG_TOPOLOGY_EXTERNAL = 0x00000008,
    DISPLAYCONFIG_TOPOLOGY_FORCE_UINT32 = 0xFFFFFFFF
} DISPLAYCONFIG_TOPOLOGY_ID;

typedef enum
{
    DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
    DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
    DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
    DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
    DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
    DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
    DISPLAYCONFIG_DEVICE_INFO_GET_SUPPORT_VIRTUAL_RESOLUTION = 7,
    DISPLAYCONFIG_DEVICE_INFO_SET_SUPPORT_VIRTUAL_RESOLUTION = 8,
    DISPLAYCONFIG_DEVICE_INFO_GET_ADVANCED_COLOR_INFO = 9,
    DISPLAYCONFIG_DEVICE_INFO_SET_ADVANCED_COLOR_STATE = 10,
    DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL = 11,
    DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
} DISPLAYCONFIG_DEVICE_INFO_TYPE;

typedef struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
    DISPLAYCONFIG_DEVICE_INFO_TYPE type;
    UINT32 size;
    LUID adapterId;
    UINT32 id;
} DISPLAYCONFIG_DEVICE_INFO_HEADER;

typedef struct DISPLAYCONFIG_SOURCE_DEVICE_NAME
{
    DISPLAYCONFIG_DEVICE_INFO_HEADER header;
    WCHAR viewGdiDeviceName[CCHDEVICENAME];
} DISPLAYCONFIG_SOURCE_DEVICE_NAME;

typedef struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
    union
    {
        struct
        {
            UINT32 friendlyNameFromEdid : 1;
            UINT32 friendlyNameForced : 1;
            UINT32 edidIdsValid : 1;
            UINT32 reserved : 29;
        } DUMMYSTRUCTNAME;
        UINT32 value;
    } DUMMYUNIONNAME;
} DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS;

typedef struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
    DISPLAYCONFIG_DEVICE_INFO_HEADER header;
    DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
    UINT32 /*DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY*/ outputTechnology;
    UINT16 edidManufactureId;
    UINT16 edidProductCodeId;
    UINT32 connectorInstance;
    WCHAR monitorFriendlyDeviceName[64];
    WCHAR monitorDevicePath[128];
} DISPLAYCONFIG_TARGET_DEVICE_NAME;

#define QDC_ONLY_ACTIVE_PATHS 0x00000002

#endif // WINVER < 0x0601

#ifndef HAVE_SHELLSCALINGAPI_H

typedef enum MONITOR_DPI_TYPE
{
    MDT_EFFECTIVE_DPI = 0,
    MDT_ANGULAR_DPI = 1,
    MDT_RAW_DPI = 2,
    MDT_DEFAULT = MDT_EFFECTIVE_DPI
} MONITOR_DPI_TYPE;

typedef enum PROCESS_DPI_AWARENESS
{
    PROCESS_DPI_UNAWARE = 0,
    PROCESS_SYSTEM_DPI_AWARE = 1,
    PROCESS_PER_MONITOR_DPI_AWARE = 2
} PROCESS_DPI_AWARENESS;

#else
#include <shellscalingapi.h>
#endif

#ifndef _DPI_AWARENESS_CONTEXTS_

typedef enum DPI_AWARENESS
{
    DPI_AWARENESS_INVALID = -1,
    DPI_AWARENESS_UNAWARE = 0,
    DPI_AWARENESS_SYSTEM_AWARE = 1,
    DPI_AWARENESS_PER_MONITOR_AWARE = 2
} DPI_AWARENESS;

DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);

#define DPI_AWARENESS_CONTEXT_UNAWARE           ((DPI_AWARENESS_CONTEXT)-1)
#define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE      ((DPI_AWARENESS_CONTEXT)-2)
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)

#endif // _DPI_AWARENESS_CONTEXTS_

// Windows 10 Creators Update
#if NTDDI_VERSION < 0x0A000003
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
#endif // NTDDI_VERSION < 0x0A000003

// Windows 10 version 1809
#if NTDDI_VERSION < 0x0A000006
#define DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED ((DPI_AWARENESS_CONTEXT)-5)
#endif // NTDDI_VERSION < 0x0A000006

typedef BOOL (*PFNSHFullScreen)(HWND, DWORD);
typedef void (*PFCoordTransform)(SDL_Window *, POINT *);

typedef struct
{
    void **lpVtbl;
    int refcount;
    void *data;
} TSFSink;

#ifndef SDL_DISABLE_WINDOWS_IME
// Definition from Win98DDK version of IMM.H
typedef struct tagINPUTCONTEXT2
{
    HWND hWnd;
    BOOL fOpen;
    POINT ptStatusWndPos;
    POINT ptSoftKbdPos;
    DWORD fdwConversion;
    DWORD fdwSentence;
    union
    {
        LOGFONTA A;
        LOGFONTW W;
    } lfFont;
    COMPOSITIONFORM cfCompForm;
    CANDIDATEFORM cfCandForm[4];
    HIMCC hCompStr;
    HIMCC hCandInfo;
    HIMCC hGuideLine;
    HIMCC hPrivate;
    DWORD dwNumMsgBuf;
    HIMCC hMsgBuf;
    DWORD fdwInit;
    DWORD dwReserve[3];
} INPUTCONTEXT2, *PINPUTCONTEXT2, NEAR *NPINPUTCONTEXT2, FAR *LPINPUTCONTEXT2;
#endif

// Private display data

struct SDL_VideoData
{
    int render;

    bool coinitialized;
#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
    bool oleinitialized;
#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))

    DWORD clipboard_count;

#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) // Xbox doesn't support user32/shcore
    // Touch input functions
    SDL_SharedObject *userDLL;
    /* *INDENT-OFF* */ // clang-format off
    BOOL (WINAPI *CloseTouchInputHandle)( HTOUCHINPUT );
    BOOL (WINAPI *GetTouchInputInfo)( HTOUCHINPUT, UINT, PTOUCHINPUT, int );
    BOOL (WINAPI *RegisterTouchWindow)( HWND, ULONG );
    BOOL (WINAPI *SetProcessDPIAware)( void );
    BOOL (WINAPI *SetProcessDpiAwarenessContext)( DPI_AWARENESS_CONTEXT );
    DPI_AWARENESS_CONTEXT (WINAPI *SetThreadDpiAwarenessContext)( DPI_AWARENESS_CONTEXT );
    DPI_AWARENESS_CONTEXT (WINAPI *GetThreadDpiAwarenessContext)( void );
    DPI_AWARENESS (WINAPI *GetAwarenessFromDpiAwarenessContext)( DPI_AWARENESS_CONTEXT );
    BOOL (WINAPI *EnableNonClientDpiScaling)( HWND );
    BOOL (WINAPI *AdjustWindowRectExForDpi)( LPRECT, DWORD, BOOL, DWORD, UINT );
    UINT (WINAPI *GetDpiForWindow)( HWND );
    BOOL (WINAPI *AreDpiAwarenessContextsEqual)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT);
    BOOL (WINAPI *IsValidDpiAwarenessContext)(DPI_AWARENESS_CONTEXT);
    // DisplayConfig functions
    LONG (WINAPI *GetDisplayConfigBufferSizes)( UINT32, UINT32*, UINT32* );
    LONG (WINAPI *QueryDisplayConfig)( UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*);
    LONG (WINAPI *DisplayConfigGetDeviceInfo)( DISPLAYCONFIG_DEVICE_INFO_HEADER*);
    /* *INDENT-ON* */ // clang-format on

    SDL_SharedObject *shcoreDLL;
    /* *INDENT-OFF* */ // clang-format off
    HRESULT (WINAPI *GetDpiForMonitor)( HMONITOR         hmonitor,
                                        MONITOR_DPI_TYPE dpiType,
                                        UINT             *dpiX,
                                        UINT             *dpiY );
    HRESULT (WINAPI *SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS dpiAwareness);
    /* *INDENT-ON* */ // clang-format on
#endif                // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)

#ifdef HAVE_DXGI_H
    SDL_SharedObject *dxgiDLL;
    IDXGIFactory *pDXGIFactory;
#endif

    bool cleared;

    BYTE *rawinput;
    UINT rawinput_offset;
    UINT rawinput_size;
    UINT rawinput_count;
    Uint64 last_rawinput_poll;
    SDL_Point last_raw_mouse_position;
    bool raw_mouse_enabled;
    bool raw_keyboard_enabled;
    bool pending_E1_key_sequence;
    Uint32 raw_input_enabled;

    WIN_GameInputData *gameinput_context;

#ifndef SDL_DISABLE_WINDOWS_IME
    bool ime_initialized;
    bool ime_enabled;
    bool ime_available;
    bool ime_internal_composition;
    bool ime_internal_candidates;
    HWND ime_hwnd_main;
    HWND ime_hwnd_current;
    bool ime_needs_clear_composition;
    HIMC ime_himc;

    WCHAR *ime_composition;
    int ime_composition_length;
    WCHAR ime_readingstring[16];
    int ime_cursor;
    int ime_selected_start;
    int ime_selected_length;

    bool ime_candidates_open;
    bool ime_update_candidates;
    char *ime_candidates[MAX_CANDLIST];
    int ime_candcount;
    DWORD ime_candref;
    DWORD ime_candsel;
    int ime_candlistindexbase;
    bool ime_horizontal_candidates;
#endif

#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
    COMPOSITIONFORM ime_composition_area;
    CANDIDATEFORM ime_candidate_area;
#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)

#ifndef SDL_DISABLE_WINDOWS_IME
    HKL ime_hkl;
    SDL_SharedObject *ime_himm32;
    /* *INDENT-OFF* */ // clang-format off
    UINT (WINAPI *GetReadingString)(HIMC himc, UINT uReadingBufLen, LPWSTR lpwReadingBuf, PINT pnErrorIndex, BOOL *pfIsVertical, PUINT puMaxReadingLen);
    BOOL (WINAPI *ShowReadingWindow)(HIMC himc, BOOL bShow);
    LPINPUTCONTEXT2 (WINAPI *ImmLockIMC)(HIMC himc);
    BOOL (WINAPI *ImmUnlockIMC)(HIMC himc);
    LPVOID (WINAPI *ImmLockIMCC)(HIMCC himcc);
    BOOL (WINAPI *ImmUnlockIMCC)(HIMCC himcc);
    /* *INDENT-ON* */ // clang-format on

#endif // !SDL_DISABLE_WINDOWS_IME

    BYTE pre_hook_key_state[256];
    UINT _SDL_WAKEUP;
};

extern bool g_WindowsEnableMessageLoop;
extern bool g_WindowsEnableMenuMnemonics;
extern bool g_WindowFrameUsableWhileCursorHidden;

typedef struct IDirect3D9 IDirect3D9;
extern bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface);

extern SDL_SystemTheme WIN_GetSystemTheme(void);
extern bool WIN_IsPerMonitorV2DPIAware(SDL_VideoDevice *_this);

#endif // SDL_windowsvideo_h_
